
I keep exactly zero non-elemental guns on standby.Īlso, explosive isn't an element. This means you won't get first dibs on the high damage, non-elemental guns.but you'll quickly find as a Siren, you don't really want those non-elemental guns anyway. Lots of people don't like/don't understand/can't use elemental guns, so you can get first dibs. Experienced players will know this and often offer up elemental guns to Sirens playing Coop. Your 30% elemental effect chance means any elemental gun with a good rate of fire is a weapon of death in your hands, even if the same gun is near useless for other classes. You need to eat, breath and excrete elemental effects. And in Coop play you're especially valuable your elemental effects will distract or weaken enemies for your group to finish off easily.Īlso, I hope you enjoy the sound of people burning you're going to hear a lot of it. You're going to kill a lot of people, even if it's not in one shot. It's really hard to estimate how much damage your elemental effects deal too don't focus on the numbers, focus on the chaos you wreak. You're going to deal less damage per shot compared to other classes. You don't start getting the good elemental guns until a bit later. You don't get the elemental guns until you're a decent level (10+). When you start out as a Siren, the benefits aren't obvious. Sirens eschew guns that deal the most damage at once for guns that deal elemental effects.
Borderlands 2 siren full#
The Siren makes full use of Borderlands' elemental effect system and requires a more tactical level of play. Battlefront is where you would put any remaining points if you have any.The Siren doesn't play like other FPS games. Note: The Gunpowder tree only has a few notable skills worth your points, which have been mentioned above. Longbow Turret: +10000% Turret Deploy Range, +110% Turret Health.īattlefront: +30% Gun, Melee, and Grenade damage while turret is deployed. Killing an enemy gives +60% Fire Rate and +75% Recoil Reduction for a short time. Impact: +20% Gun Damage and +15% Melee Damage. Besides that, your secondary heal becomes Preparation and Quick Charge + Pressure makes it easier to keep up your shield. Because there are times where due to the lack of space you end up placing your turret in a path which isn’t ideal. Note: Using Mag-Lock can be useful, though not necessary, especially if you’re planning to go for Longbow Turret. Gemini: Allows you to deploy two Sabre Turrets. In addition to not taking damage from the attack, you will also regain half your Maximum health. Grit: You have a 20% chance to ignore damage that would otherwise kill you. Resourceful: +25% Action Skill Cooldown Rate. Phalanx Shield: Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through. Killing an enemy regenerates +5% of your shield per second for a short time. Pressure: Up to +70% Reload Speed and –60% Shield Recharge Delay depending on how low your health is. Preparation: +15% shield capacity regenerate +2% health per second when shields are full. Which increases your turret deploy range, and gives +110% Turret Health. From this point you can invest another 27 points into Survival to also grab Gemini for double turrets and invest your remaining 11 points into Gunpowder to allow you access to Longbow Turret. This tree and the skills above are the core of your build. Expanding your grenade slots can easily be done through the Black Market and the +50% Turret Accuracy could be useful, though at no point did I think “my turret needs to be more accurate.” But still useful if you’re going for a heavy turret build. Note: Leaving only Grenadier and Laser Sight. Upgrades your Turrets even further, but not necessary until later on. Sentry: +5 shot per burst and +10s duration for Sabre Turret.

Though Gemini is superior in terms of damage, the slag damage is a big advantage later in the game.

Can be replaced for Grit in the Survival tree.ĭouble Up: Adds a second gun to the Sabre Turret and both guns fire Slag bullets. This is a key skill.Īble: Damaging an enemy regenerates +2% of your Maximum Health per second for 3 seconds.Ĭrisis Management: +35% Gun Damage and +30% Melee Damage when shields are depleted. Onslaught: Killing an enemy gives you +30% Gun Damage and +60% Movement Speed for a short time. Scorched Earth: Adds Multi-Rocket Pods to your Sabre Turret. Willing: +75% Shield Recharge Rate and -60% Shield Recharge Delay.
