

* The same score system algorythm that is used in SOR2. * Collisions and damages based on the original games. * 64 modules of AI per enemy to represent walking and reactions. * Animation timing, animation positioning, control response, X/Y/Z positions and physical movement for all characters are accurate to the original games.


It’s all based on visual interpretation, comparing how things work in the original games and trying to mimic it for Streets of Rage Remake. Streets of Rage Remake is a project created from scratch, it does not use reverse engineering nor a single line of code from the original games.
#STREETS OF RAGE 2 ROM RUDRA FULL#
All of the SOR3 / BKIII enemies with their full movesets, including both censored/uncensored versions except for Break.All of the SOR2 enemies with their full movesets.All of the special moves from SOR3 available for all of the characters versions.More than 1500 custom sprites created for the Remake (250 per set).41 original stages (approximately, there could be less since some stages from v4 won’t make it in).New engines for physics, collision, interaction, scroll et al.Īll of the stages have been slightly remastered, with bigger resolution, new effects and new layers.70% of the code has been reprogrammed since the last version.The game content is detailed below I hope you understand we are taking the necessary time so everything is perfect for the launch, taking into account the free time that each one of us can manage to put into the game.
#STREETS OF RAGE 2 ROM RUDRA UPDATE#
The next update in the blog will be to announce the confirmed release date for the game and then the download link the next week. February 3rd, 2010 New and last update about the game progress in this blog (there will be further small updates on the forum but not here).
